MultiPlay Core Roadmap #
MultiPlay Core’s journey is just starting to begin! Here’s the list of what I would love to implement.
Main quests #
- MPAuth - Authenticator… is done!
- MPTransformSync - Sync node transforms with lerp.
- MPAnimationSync - Sync node animations across the network.
- MPMovement - Sync Character2D/3D movement, allowing for user movement input while maintaining server authority.
- MPRigidbody - Sync physics state in the network.
- MPStartTransform - Spawn position for players.
- MPDiscovery - Find available online rooms in the network.
- Custom Network Protocol - Modular network protocols, alongside support for developers to make their own network protocols.
- Encryption - Securely send data between server <-> client (Partially Supported. Only works in natively supported network protocols)
Side quests #
- C# Bindings - Make MultiPlay Core APIs available for use in C#.
- Dedicated server hosting - Open source Self-hosted Backend server that manages MultiPlay Core instances.
Any more ideas are appreciated!