Using the MPIO #
MultiPlay has a global singleton which is used to store global variables and for debugging purposes.
Getting the main MultiPlay Core #
MPIO.mpc
Logging Example #
MPIO.logdata("Hello World!")
Why use logdata
instead of print
?
#
If you’re working in the online mode. logdata
function can be useful because it also outputs which player id is logging the data. Other than that, it’s recommended to use print
if you’re not debugging the online mode.