Animation Sync

Animation Synchronizers #

Animation Synchronizers sync animation from multiplayer authority to all players in the network. There are two variations which serve different purposes.

MPAnimationSync #

MPAnimationSync is for syncing animation from AnimationPlayer class. Simply parent it to AnimationPlayer. And it’ll automatically sync the animation state in the network.

MPAnimTreeSync #

MPAnimTreeSync is for syncing AnimationTree state. Simply parent it to AnimationTree. And it’ll automatically sync the animation state in the network.

If you use Godot’s built-in function in your expressions, it may not be synchronized. If that’s the case, please create a parameter and check from that instead.