Animation Synchronizers #
Animation Synchronizers sync animation from multiplayer authority to all players in the network. There are two variations which serve different purposes.
MPAnimationSync #
MPAnimationSync is for syncing animation from AnimationPlayer
class. Simply parent it to AnimationPlayer
. And it’ll automatically sync the animation state in the network.
MPAnimTreeSync #
MPAnimTreeSync is for syncing AnimationTree
state. Simply parent it to AnimationTree
. And it’ll automatically sync the animation state in the network.
If you use Godot’s built-in function in your expressions, it may not be synchronized. If that’s the case, please create a parameter and check from that instead.