Transform Synchronizer #
Transform Synchronizer sync node’s transform from multiplayer authority to all players in the network.
Simply add MPTransformSync
to the node you want the transform to sync.
Setting transform from the server #
The server can also set the transform of the node directly, even without direct authority. You can call MPTransformSync
’s respective function depending on what you want to change, functions include:
set_position_2d(to: Vector2)
set_rotation_2d(to: float)
set_scale_2d(to: Vector2)
set_position_3d(to: Vector3)
set_rotation_3d(to: Vector3)
set_scale_3d(to: Vector3)